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1. The weapon chart is vastly simplified, including only an overall length minimum and maximum instead of the many subsections the current chart has. This necessitated some changes within the “Weapon Construction” text as well.
2. The Weapon Construction section is split into two sections, Requirements (specifics which are needed to review for each weapon) and Guidelines (tips and guidelines geared more towards peoples’ first weapon build).
3. Consolidated the multiple types of Thrown Weapon into one Thrown Weapon category. This included removing Javelin, Rock, and Boulder as their own classes of weapon and integrating their measurements with Thrown Weapon. One specific clause was added for Boulders in the “Thrown Weapons” section. This means that Rock (as an untagged thrown weapon with a base of 1 damage which was an exception to all sorts of rules) and Boulder (as an untagged thrown weapon which was a different set of exceptions to many rules) have been removed as “untagged weapons with special rules” which must now be tagged (as all other weapons).
4. Updated the Thrown Weapon category so that the 2” dimension minimum was removed, allowing many more latex throwing weapons (virtually all commercially made latex thrown weapons were illegal under the previous definition).
5. Altered several measurements by minor amounts: Increased Polearm min to 62 inches, to make a clear demarcation between Polearm and Two-Handed Edged or Blunt, and took One-Handed Spear down to 48 inch min so that you don’t have a “dead zone” between Long Weapon and One-Handed Spear.
6. Removed the “middle 6” of the staff must be padded” bit, but kept the “must be handled in the middle 3 feet” and stated that “this distance should be marked off so it is easily identifiable”. Also added “Note that for safety reasons, padding may be required on the grip section of the staff depending on how it is designed.” This should allow many more safe physreps without changing the balance or usage of staves.
7. Changed verbiage of “All weapon heads or protuberances above the crossguard must be made of open cell foam regardless of size” to “… foam with no core …” instead (allowing closed cell, not just open cell). Most latex weapons ignore this prohibition, and many homemade boffers can be made safely with closed cell foam instead of open cell foam. Added verbiage at the end of the applicable paragraph for “As always, safety is paramount and protuberances which are found to be unsafe will be rejected.”
8. Updated the “contact areas padded with at least 5/8” pipe insulation” paragraph significantly, stating that striking surfaces must be padded with at least 5/8” closed cell foam while non-striking surfaces (which may still be contact areas) must be safely and sufficiently padded. Without this change, virtually every latex weapon is prohibited under the current rules. (as sword flats are padded very differently from sword edges).
9. The length ranges for one-handed weapons have changed. Small weapons may now be up to 28" long, Short weapons may now be up to 36" long, and Long weapons may now be up to 48" long. This will vastly increase the commercial weapons available, especially for “Small Weapon” and “Short Weapon” categories where the prior sizes (25” and 33”) are often just under a wide variety of available weapons.
10. Latex weapons may be used to Waylay just like boffer weapons, so long as they have a valid Waylay Tip. Note that most commercially-made latex weapons do *not* have a valid Waylay Tip. Since every player must already check for a valid Waylay tip whenever they pick up a weapon if they intend to Waylay, there is no further reason to preclude all Latex weapons from being allowed to Waylay.
11. Weapon safety tags are no longer required for all weapons at an event. Note however that this does not change the requirement that all weapons be checked before each event. This change allows each chapter to implement its own method for ensuring that weapons are checked at each event; some chapters may require stickers, others may rely on colored ribbons or zip ties, while still others will not allow you to go through Logistics until your weapon has been checked.
Replace the Weapon Construction text and chart with the following:
Weapon - Length Min. - Length Max. - Base Damage
Short Bow - 25 in / 63.5 cm - 33 in / 83.8 cm - 2
Long Bow - 33 in / 83.8 cm - 58 in / 147.3 cm - 3
Light Crossbow - 14 in / 35.6 cm - 25 in / 63.5 cm - 3
Heavy Crossbow - 25 in / 63.5 cm - 32 in / 81.3 cm - 4
Thrown Weapon - 2 in / 5.1 cm - 40 in / 101.6 cm - 2/3*
Small Weapon - 20 in / 50.8 cm - 28 in / 71.1 cm - 1
Short Weapon or Claw - 28 in / 71.1 cm - 36 in / 91.4 cm - 2
Long Weapon - 36 in / 91.4 cm - 48 in / 121.9 cm - 2
Spear - 48 in / 121.9 cm - 58 in / 147.3 cm - 2
Two-Handed Blunt or Edged - 48 in / 121.9 cm - 62 in / 157.5 cm - 3
Polearm - 62 in / 121.9 cm - 72 in / 182.9 cm - 3
Staff - 60 in / 152.4 cm - 72 in / 182.9 cm - 2
Thrown Weapons can be of many different shapes and sizes. They must be constructed with no core and may not be internally weighted with hard materials. These weapons can never be used as a melee weapon in a fight; they must be thrown. Because they can be odd sizes and shapes, they must be approved on a case-by-case basis. All Thrown Weapons may be used to Waylay.
Chapters may rule that some specific Thrown weapons, called Boulders, may only be lifted by creatures with Superhuman Strength and the skill Thrown Weapon. Boulders are usually represented by garbage bags full of wrinkled paper or open cell foam and will be tagged appropriately.
Claws must be primarily colored red. While small decorations of other colors are allowed, all claws must be easily recognizable as red from a distance without asking whether the weapon is a claw. Other weapons may not use red as their predominant color and should leave no question that they are not claws when seen from any range. Claws usable by the PC skill ‘Claw’ must be of short weapon length. Some monsters may have long claws or even two handed claws, but must follow the rules standard rules for fighting with two weapons (including length restrictions) or a two handed weapon.
Blunt weapons, axes, one handed spears and polearms must have a padded head that is shaped appropriate to the weapon type. This padded head must be made out of foam and it must be placed over the 5/8” pipe insulation that covers the core. The head must be noticeably thicker than the pipe insulation and should squash easily. Everything above the grip area must be padded – like all weapons, any part that might come into contact with your opponents should have foam padding. Note that blunt weapons may never be used to thrust.
One handed spears can only be used to perform thrusting attacks, and can never be thrown. A character hit by any part other than the thrusting tip takes no damage.
Staffs may only be handled in the middle 3 feet. This distance should be marked off so it is easily identifiable. You must have both hands on the staff to attack, but you may block with only one hand on the staff, or in conjuction with a short weapon for the purposes of the Two Weapons skill. Note that for safety reasons, padding may be required on the grip section of the staff depending on how it is designed.
Two handed weapons must be used with both hands at all times. If you lose the use of one arm (such as
from a Wither spell), then you cannot wield the weapon at all.
In addition, please note the following text change:
Under Two-Weapon Fighting, change the reference from "can be no longer than 32"" to "must be a Short or Small weapon".